Jishaku Strategy Game  - Painted Panda 1010254 -  Strategy & Skill - FAO Schwarz®

Jishaku Strategy Game

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  • Our Recommended Age: 8 - 12 years Details
  • Manufacturer's Age: 8 years and up
In Stock: leaves warehouse in 1 - 2 full business days. Details

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Jishaku is a patent-pending, portable strategy game like chess or checkers that can be played anywhere the kitchen or the beach. But unlike chess, there is an element of surprise when the magnets jump out of position, without warning. Surprise, then laughs, follow as two or more players try to beat force fields with strategic thinking plus careful and precise handling of the games magnetic stones. The unpredictability of the game turns any get-together into a party! Jishaku, Japanese for magnet, uses finely polished hematite magnets for playing pieces. There are several variations of the game but the most popular is "I'm Out." While Alternating turns with your opponents, the goal of the game is to place magnets onto the game base-without letting any magnets connect. If any magnets connect on your turn, you must collect those magnets and add them to your pile. The first person to run out of magnets wins. But there is a twist. All magnets have north and south poles. Jishaku magnets do too. They just aren't marked so as you carefully place your magnet in a hole you can feel the tug of magnets all around the board. Skilled forcing them into other magnets. Atleast that's the goal, but the results can be quite suprising. The record for the most connecting magnets on a turn is twelve.. and in "I'm Out" that's not a good thing! Can you use magnetic force to outwit your opponent?
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